Aug 03

This video clip shows you how sweet(and accurate) multiplayer games can get on the iPhone and iPod Touch. Yes this was over WiFi(wireless) and not over the internet. . .but still. How cool would it be to just pull out an iPhone or iPod Touch at a LAN party and jump into a game of Quake.

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written by Ionut Puiu \\ tags: ,

Jul 31

Warning: This should be used as a last resort, restoring will erase all of your data

*Must have iPod plugged into computer while doing this*

Be patient, the force restore part may take up to 20 seconds.

1. Press and hold the home button and the sleep/wake button. (the power off option will appear, ignore it)
2. When the apple logo appears let go of the sleep/wake button (keep holding the home button.)
3. After a few seconds you should see the connect to iTunes image (you can now let go of the home button.)
4. Open iTunes .
5. iTunes should automatically recognize your iPod once the image comes up, if not unplug your iPod and plug it back in.
6. Restore your iPod by clicking the “Restore” button.

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written by Ionut Puiu \\ tags: , ,

Jun 22

Wishing you could somehow combine your love for your iPhone with your obsession with chocolate? Well step away from the fondu pot because USB fever has unveiled the perfect iPhone accessory for you. It’s a silicone case that looks just like a bar of chocolate, except made of silicone so it won’t crack if you drop it or melt in the sun. It’s available now for $26.99 from their website and fits first-generation iPhones. It even comes wrapped as a chocolate bar, so it makes a great gift. Just remember not to bite it!

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written by Ionut Puiu

Jun 22

Incase is announcing the first of their cases for the iPhone 3G. The Leather Folio is a case made of Nappa leather and ballistic nylon with a suede interior, a velcro fastener to hold it closed, and a belt clip with select colors available. The Leather/Neoprene Sleeve is a slim, form-fitting neoprene sleeve with a leather sleeve and a belt clip available, and lets you charge it while in the case. Their Protective Cover is made of a form-fitting injection molded material that offers access to all the features and also lets you charge it in the case. It’s available in several colors. Their Slider Case is a durable, lightweight hardshell plastic case with a bottom that slides away to allow charging. It’s available in several colors and either matte or gloss.


Speck is announcing their first iPhone 3G case, the PixelSkin. It’s a form-fitting rubber case with a tile-patterned grip offering extra protection and grip. It’s available in black, green, pink, purple, white, and yellow. They will be available July 6th for US$25.



Marware announced two more cases for the iPhone 3G, the C.E.O. Flip Vue and the C.E.O. Glide. The C.E.O. Flip Vue is similar to their C.E.O. Premeir case, with the exception of being a vertical leather holster design instead of a horizontal folio. It features the same distinctive Nappa leather exterior and microfiber interior. Unlike the C.E.O. Premeire, it offers access to screen, headphones, camera, volume control, dock connector, speaker and microphone while still in the case. It also comes with a microfiber cleaning cloth and belt clip, and seals closed using velcro. It will ship at the end of June and can be pre-ordered for US$30 at their web site.



Mareware also announced today the C.E.O. Glide, a textured leather sleeve with microfiber interior and velcro strap to hold the iPhone inside. It’s the simplest and their slimmest-profile case. It’s available for pre-order at their website for $24.99.


BodyGuardz is taking pre-orders for their protective clear film that is specially fit for the new iPhone 3G’s shape for $24.95 on their website. The box includes 2 Complete Apple iPhone 3G BodyGuardz Protectors (covers everything including screen, a bottle of the BodyGuardz Application Solution, a Squeegee Card, and instructions.

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written by Ionut Puiu

Jun 22

Before, during, and after the introduction of the iPhone 3G, many people were hoping/asking/whining for a better camera in the iPhone. One with more than 2 megapixels, that is. Unfortunately, more megapixels wouldn’t have made the iPhone camera better. The extra pixels wouldn’t help with anything, in fact, and could even hurt under some circumstances.

 

Here’s why. Obviously, there are many cameras with a higher megapixel count that shoot better pictures than the iPhone. But giving the iPhone more megapixels won’t make it shoot better snapshots any more than buying an expensive car will make you rich. It’s the other way around: because these cameras have better lenses, they can get good mileage out of better image sensors. The first problem with the iPhone’s camera lens is that it can’t focus. Unless Apple has been successful in hiding the iPhone’s autofocus capability from all of us for the past year, the iPhone’s camera has a fixed lens. The iPhone’s lens must be able to produce a (reasonably) sharp image regardless of the distance between the phone and the subject, because it can’t adjust its focus. There are two ways to do this: be more liberal in what’s accepted as “sharp” and make the lens opening (aperture) smaller.

 

Apple managed to strike a fairly reasonable balance here: the iPhone takes pictures that are within the sharpness range expected from a 2 megapixel camera, while the aperture is a respectable f/2.8. If Apple were to use a higher resolution image sensor with the same lens, the pictures wouldn’t be any sharper—and 2MP sharpness in a 5MP camera is just not acceptable. The other option would be to reduce the size of the lens opening, but that way, the amount of light that reaches the sensor is reduced and the iPhone would have an even harder time taking decent photos under dim lighting.

 

The other problem is that the more megapixels that are crammed in the same size sensor, the smaller those pixels get. Since individual pixels are gathering less light, many will be “underexposed” and produce a lot more noise (see long explanation and examples.). That’s the last thing that the iPhone’s camera needs. And, some would argue that the iPhone doesn’t have enough flash memory to store lots of high-megapixel photos. But I’d think that Apple would be happy to solve that particular problem by selling would-be iPhone photographers a higher-capacity camera phone.

 

So 2 megapixels is just fine, thank you—until such time that Apple manages to shoehorn an autofocus lens into the iPhone, thereby removing the need to control focus with the aperture. (Yes, the Nokia N95 has autofocus, but it’s also nearly twice as thick as the iPhone.) The software that determines the white balance, on the other hand, can use some work.

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written by Ionut Puiu

Jun 22

All right then, apparently there has been some confusion with iPhonePCSuite. After the article got posted,  I received a notification to make another article explaining how it works and how to use it. So, I will do just that. I will try to make this as clear and as understandable as possible. Okay, let’s get started….

How to get iPhonePCSuite to work:

Alright, the first thing that you have to do is download iPhonePCSuite from here: Rapidshare or

MediaFire

Installation: This is one of the greatest features, No Installation. All you have to do is, after you download iPhonePCSuite, just extract the folder, and open it. Now find the file that is called “iPhone PC Suite” Alright, just double click the file. It will open (Or if it doesn’t, check you “Start” bar, it should be in the “quick launch” part of the bar (By where the time is displayed), now choose “Switch on iPhonePCSuite”.

Alright, now let the program start all the way. Now, if you download this application from the links that I gave you, it will ask you to update it, now let the application update. As of right now (11:15 a.m. Central Time, June 21,2008) the version (after updating) should be 1.0.7.2, so now you are ready to use iPhonePCSuite!

 

NOTE: If you are running Windows Vista, you will have many complications, I suggest just using this application with Windows XP Service Pack 2.

Continue reading »

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written by Ionut Puiu

Jun 22

thingstouch-fullfeaturedtaskmanager.jpg

We have all seen how the iPhone enabled applications that weren’t possible before on any mobile device. Wouldn’t it be cool if you could carry all your to-dos in your pocket? Wouldn’t it be cool if you had a powerful responsive task manager wherever you go?

 

A resounding “Yes” was the answer we gave to ourselves some time ago when we began developing what will become Things touch. Honestly, will any mobile device that you carry around ever be complete without a personal task manager? We didn’t think so either :)

 

The iPhone and iPod touch are a huge opportunity for developers and an equally huge challenge too.

 

The opportunity

 

iPhone and iPod touch constitute a whole new platform with a new distribution model as well - the iTunes app store. These devices are used by many people that have never owned a Mac before and some of them may never will. For a developer there is the potential of reaching a whole new group of customers. Customers that may not know Things already, or are not able to use it because they are on Windows, or may not even bother to use the desktop version at all because Things touch is already more than they bargained for.

 

Challenges abound

  • The iPhone user interface is completely different from what we have become accustomed to from the desktop. Naturally, we had to recreate the code for the Things touch user interface from scratch. No way to reuse a single line from the desktop version.
  • Due to the unique limitations of the iPhone OS we couldn’t even port the data model code. Yes you assume correctly, a complete rewrite was necessary too.
  • Fraser Speirs has an insightful article on how the market’s ability to establish a fair price for iPhone applications will eventually determine whether there is a sustainable business model for creating them. I bet that we are not the only developer having a hard time determining a price point for our iPhone application. A price point that will enable us to aggressively evolve and support Things touch for a long time to come.

Via: http://culturedcode.com

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written by Ionut Puiu

Jun 18

You’ve been wanting it for months, just wait a little longer. In an earnings call this week, Adobe CEO Shantanu Narayen responded to questions regarding development of Adobe’s Flash plug-in for the iPhone 3G. During the call, Narayen went beyond what has been issued before and offered the following:

 

“With respect to the iPhone, we are working on it,” says Narayen. “We have a version that’s working on the [SDK] emulation. This is still on the computer and you know, we have to continue to move it from a test environment onto the device and continue to make it work. So we are pleased with the internal progress that we’ve made to date.”

 

Since the original iPhone’s release in 2007, Apple had cited the lack of a Flash plug-in due to battery usage worries.

 

Apple has meanwhile begun parallel development with SproutCore, a JavaScript framework that my provide functionality similar to Flash. The latter standard is still likely to be needed however, as it is used on many popular media-heavy websites.

[Via MacNN]

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written by Ionut Puiu

Jun 18

AT&T has just announced that they will be offering Family Talk plans for the iPhone 3G. Voice plans will start at $39.99/month, just like the standard plan, and an additional line will cost $9.99 a month (I assume that both plans would still require the $30/month data plan on top of that.) Chances are that this will be a popular option for some families given the phone’s new $200 price, even though it’s not $200 for everyone. [via Gizmodo]

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written by Ionut Puiu

May 31

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